


Rules of Chinese Chess Vs Western Chess - Ifay Chang
Strategies for winning
Chess Nomenclature
1 King, 2 Royal Guards, 2 Elephants, 2 Horses (Knights), 2 Vehicles (Chariots), 2 Cannons and 5 Foot Soldiers (Pawns).
1 King, 1 Queen, 2 Bishops, 2 Knights, 2 Rooks and 8 Pawns.
These instruction sheets are prepared by Ifay Chang for Northern Westchester Chinese School. Copy Right Reserved 2002.
Chinese Chess Game Exercise Sheet
Record of Moves: Cannon Opening (1)
Red Blue Red Blue Red Blue Red Blue
1. C,h3-e3 H,h10-g8
2. H,g1-f3 H,b10-c8
3. V,i1-h1 V,i10--h10
4. S, c4-c5 S,c7-c6
5.
6.
7.
8.
9.
10
11.
12.
13.
14.
15
16.
King:K, Guard:G Elephant:E Horse:H Vehicle:V Cannon:C Soldier:S
Chinese Chess Game Exercise Sheet
Record of Moves: Cannon Opening (2)
Red Blue Red Blue Red Blue Red Blue
1. C,h3-e3 H,h10-g8
2. H,g1-f3 V,i10-h10
3. V,i1-h1 H,b10-c8
4. S, c4-c5 S,g7-g6
5. H,b1-c3 E,c10-e8
6. V,h1-h7 C,h8-i8
7. V,h7-g7 V,h10-h8
8.
9.
10
11.
12.
13.
14.
15
16.
Chinese Chess Game Exercise Sheet
Record of Moves: Cannon Opening (3)
Red Blue Red Blue Red Blue Red Blue
1. C,h3-e3 H,h10-g8
2. H,g1-f3 S,g7-g6
3. S,c4-c5 H,h10-g8
4. V,i1-h1 V,i10-h10
5. Hb1-c3 E,c10-e8
6. C,b3-b5
7.
8.
9.
10
11.
12.
13.
14.
15
16.
Chinese Chess Game Exercise Sheet
Record of Moves: Cannon Opening (4)
Red Blue Red Blue Red Blue Red Blue
1. C,h3-e3 H,h10-g8
2. H,g1-f3 V,i10-h10
3. V,i1-h1 H,b10-c8
4. S, c4-c5 S,g7-g6
5. H,b1-c3 C,b8-b4
6. S,e4-e5 C,h8-h4
7.
8.
9.
10
11.
12.
13.
14.
15
16.
Chinese Chess Game Exercise Sheet
Record of Moves:
Red Blue Red Blue Red Blue Red Blue Red Blue
1. 17 33 49 65
2. 18 34 50 66
3. 19 35 51 67
4. 20 36 52 68
5. 21 37 53 69
6. 22 38 54 70
7. 23 39 55 71
8. 24 40 56 72
9. 25 41 57 73
10 26 42 58 74
11 27 43 59 75
12 28 44 60 76
13 29 45 61 77
14 30 46 62 78
15 31 47 63 79
16 32 48 64 80
A square board with 18 by 18, 324 cells or small squares formed by 19 horizontal and 19 vertical lines. The following diagram shows the board. The Go pieces are in two colors, black (181 pieces) and white (180 pieces) and they are going to be played on the intersection of the lines (cross points) not in the cells. You win by counting the cells you captured.

Go Board
For counting purposes, the center of the board (cross point) is called 'Tien Yuan' and the eight other cross points six cells away horizontally, vertically or diagonally are called 'Hsing' or 'star'.
Game Rules
Black first white second, starting at any cross point. Once the piece is placed on the board, it can not be retracted or changed in position.
Force or 'Chi' of the piece: a piece placed on a cross point, it generally controls 4 'chi' or 'force' in the nearest horizontal and vertical cross points, except when the piece is on an edge (only controls 3 'chi') or at the corner (only controls 2 'chi'). When the same color pieces are connected, they form combined 'chi', for example, two adjacent pieces controls 6 'chi'. Three pieces in a row or column controls 8 'chi' but three pieces in an angle (L shape) controls only 7 'chi'. If the 'chi' or 'force' of any piece was occupied or captured by the opponent pieces, then this piece is dead and must be removed. The strategy of the game is to capture and take away as many opponent pieces as possible. It takes only 2 moves (pieces) to capture a corner single opponent piece, 3 moves to capture and remove a sideline opponent piece and 4 moves to capture and remove an opponent piece in anywhere in the center of the board because it controls 4 'chi'. However, it takes strategy and deep thinking to capture the combined formation and its chi. This is the challenge and fun in GO game.
Challenge of the game: The more pieces are connected the more combined 'chi' they control and hence more difficult for the opponent to capture them all and remove them. So the game spirit is you must attack and defend at the same time while you decide where you will place your piece. The challenge is to make moves that are defending your pieces and their 'chi' and at the same time attacking the opponent pieces and their 'chi'.
Forbidden cross points: if you can not place a piece at a cross point, because if you place it, it (or along with your other adjacent pieces) can be immediately removed then that cross point is a 'forbidden cross point' for you. (all 'chi' positions are occupied by your opponent)
Watch out for False or Tricky Forbidden Cross Points: If you strategically played your pieces, sometimes your forbidden cross point can be a major attacking move to capture all the 'chi' positions of the surrounding opponent pieces that surround this very forbidden cross point (and its adjacent allies). This is very important in Go game. One must be very observant and strategic in placing your pieces and you must watch your opponent's hidden motive.
Indefinite repeat moves are not allowed; one must make a break move before going back to a repeat move. Let's use @ and O represents black and white Go pieces to illustrate a Tricky Forbidden Cross points situation which may lead to a continuous endless repeated moves. But the rule is you must make another move before continue the repeat move. The left diagram below shows black controls one forbidden cross point but the three white pieces surround the black right piece are turning the forbidden cross point into an attacking point. By placing a white piece there, it can remove the right black piece as shown in the right diagram. Of course, this pattern is just a mirror image of the first one so the black can do the same move and reverse the diagram back to the first one again. So can white to repeat what he has done. This can go on forever if the rule is not followed. The rule is simple, you must play another move somewhere else before you can repeat this pattern of moves.
@ O @ O
@ @ O @ O O
@ O @ O
Winning Score: Winning is not by counting how many pieces you capture rather it is by counting how much territory you control. This will be explained more in detail later.
Method of Counting Score: Just count the cross points occupied by your piece or surrounded by your pieces. The following is one way for easy counting.
Step 1: You can pick any side to count. Let's say counting black. First arrange the captured area (cross points) into whole number of 10 (for easy counting). You can move or remove the black pieces to make the captured cross points in score of 10. Then total up the captured cross points.
Step 2: Count the remaining black pieces not removed.
Step 3: Add the above two scores and subtract adjustments. (See Adjustments
Definition below)
Adjustment:
The first player has a slight advantage in selecting key starting point (picking 'Tien Yuan' or 'Hsing' positions ). Hence, in final score an adjustment of 2 and 3/4 cross points or pieces must be subtracted from the first player's score.
Games can be played between two people with different skill levels (classified by 'Dwang' and 'Gi' ). The higher level player may give a number of pieces (allowance) to the lower level first player to play down first before the competition begins. Then at the end, the lower level first player's score should be adjusted by half of the points or pieces he received from the higher level player. Usually, the first-move adjustment 2 and 3/4 points is not counted if a game is played with 'allowance'. For example, a seasoned player may give a beginner player nine pieces to be placed at the "Tien Yuan" and eight "star" positions. This is called 9-allowance game.
Strategic Tips
Think of pieces as your soldiers. If soldiers are put in platoons they will be more powerful. If they get cut into pieces they will be weaker. So generally, you would like to have pieces connected rather than get cut off. Conversely, if you can connect the small platoons into larger formation then you will gain power.
Try to develop two forbidden cross points to prevent opponent to reverse the forbidden cross point to attack. The diagram below shows that the black is alive and safe even they are all surrounded by white.
--------O@ @ @O------- edge of the board
O@@@@@O
OO O O OOO
O O
These two cross points keeping the black alive are called 'eye' in the Go Game.
Most fundamental: Kill 'Chi' and Capture pieces. The millions of variations are the art
of Go. How to make two 'eyes' to guarantee the formation to be permanently alive is
one of the most important strategies. You must look out for the opportunity to create
such 'two eyes' in your formation. You may memorize a number of patterns and
so you easily follow the right moves to establish such live territory when
opportunities present themselves. Some of these patterns will be discussed below
with diagrams.
Examples of live patterns
Straight four (C represents white, D represents black and = represents edge column of the cross points): Black controls the straight four cross points in a column. This is a live formation which will be safe if black does not make mistakes.
++++CD=
++++CD=
++++CD=
++++CD=
++++CDD
++++CCC
Angle four (Note V represents an inner crosspoint): Black controls four cross points in a L shape angle. This is also a live formation as shown below.
+++CD= = = +CCCCC =
+++CDVDD CDDDDDC
+++CDDDC CDVVVDC
+++CCCCC CDVDDDC
CDDCC+ =
+CC
E. Examples of dead patterns
Square four
T four
2-3 five
Cross five
2-3-1 six
References:
http://www.well.com/user/mmcadams/gointro.html
http://ourworld.compuserve.com/homepages/SGBailey/go.htm
Culture, Civilization and Chess by Ifay Chang
Chess Rules Illustrated by Ifay Chang